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Microsoft Corporation Senior Graphics Design Engineer in Redmond, Washington

In Mesh, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together— from remote coworkers socializing to build deeper connections to global leaders collaborating on the biggest challenges of our time and everything in-between.

We’re a team of talented designers, artists, engineers, and program managers with a mission to bring people together in shared immersive experiences across Two-Dimensional (2D), Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) endpoints. Our team has people from a wide variety of backgrounds, identities, previous work histories, life experiences, and we are eager to maintain and grow that diversity. Our varied backgrounds and unique experiences enable us to be better at building the best solutions for our customers and make for dynamic and joyful collaborations with colleagues!

Our team is seeking a Senior Graphics Design Engineer! If you are motivated by groundbreaking Mesh technology and want to work on a team dedicated to a culture of inclusion, growth mindset and collaboration, then we need you!

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

As a Senior Graphics Design Engineer, you will:

  • Work on a set of delightful, high quality, performant experiences that work across 3D (VR, AR) and 2D (PCs, Tablets, Phones) endpoints

  • Partner with industry-leading, Artists, Designers, Engineers, and Product Managers (PMs) to turn concepts into wonderful, shipping experiences and tools

  • Work with state-of-the art next generation Mixed Reality hardware, sensors, and software

  • Contribute to team growth, team health and culture by demonstrating Microsoft’s leadership principles

  • Embody our Culture (https://careers.microsoft.com/v2/global/en/culture) and Values (https://www.microsoft.com/en-us/about/corporate-values)

Qualifications

Required Qualifications:

  • Bachelor's Degree in Computer Science, Software Engineering, Graphic Design, Product Design, Visual Design, Human Computer Interaction, or related field AND 4+ years experience working in product or service design and/or shipping production code

  • OR Master's Degree in Computer Science, Software Engineering, Graphic Design, Product Design, Visual Design, Human Computer Interaction, or related field AND 3+ years experience working in product or service design and/or shipping production code

  • OR equivalent experience.

  • 3+ years experience with Unity, Unreal, or other game engine

  • 3+ years technical engineering experience coding in languages including, but not limited to, C, C++, and C#

Preferred Qualifications:

  • Able to collaborate with artists and engineers to define a roadmap for integrating new graphics technologies and debugging existing systems

  • Experience working as a bridge between art and engineering

  • Knowledge of real-time graphics techniques and shader authoring (HLSL, GLSL, or shader graphs)

  • Experience with Graphics Processing Units (GPUs) and Central Processing Units (CPUs) profiling techniques to optimization graphics related workloads

  • Familiarity with 3D math concepts for graphics and games (linear algebra)

  • Aesthetic sense with an understanding of 3D content creation pipelines

  • Demonstrated ability to collaborate with artists to improve their efficiency in creating assets and achieving desired visual fidelity

  • Experience shipping multiple projects or products end to end

  • Communication and collaboration skills, with the ability to work effectively with cross-functional teams

UX Engineering IC4 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until May 30, 2024.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

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